![]() Each stage then culminates in a challenging blow out boss fight. Every moment you waste essentially powers up your enemies but that can also be a positive as blowing through a horde or two will give you some loot to spend at randomly-placed boxes, kiosks, 3D printers, and equipment like healing drones or defensive guns. In many ways they aren’t very nuanced, your objective is to move through environments as quickly as you can, killing enemies along the way, in search of the teleportation shrine that will move you to the next area. ![]() In many ways they aren’t very nuanced, your objective is to move through environments as quickly as Having played both the original Risk of Rain and the Early Access version of this sequel on PC I’m pretty well-acquainted with both the level of challenge it provides, and of how chaotic the combat can tend to get in a hurry if you don’t keep up with the spawn rate of your enemies in spots. Having played both the original Risk of Rain and the Early Access version of this sequel on PC I’m pretty well-acquainted with both the level of challenge it provides, and of how chaotic the combat can tend to get in a hurry if you don’t keep up with the spawn rate of your enemies in spots. I'm not sure if this would be an easy feature to implement, but I find it would add an extra layer of customisation to the gaming experience. As this game is still in early access according to Steam at the time of writing this review, one feature I would love to see is having the ability to specify the likelihood of how often crates & drones appear on a map. When there are many enemies on the screen, it's almost impossible to see where the other players are, but at the same time, this is kinda a quirky pro in my eyes as it adds that extra layer of craziness. ![]() Furthermore, there's really nothing significant that I can say is negative about this game, even reading review(s) that can be found on the likes of PC Gamer, the only negative feedback I have about the game at this moment in time is how I feel that the pointer(s) to other players when playing multiplayer should be more distinct. I’m very thankful I've not encountered any issues, I have previously read some reviews about how servers may have some down time occasionally, although I've not experienced this myself. Personally I'm a very big fan of how you can explore each level, collecting equipment, allowing you to stack modifications/abilities, essentially improving your odds of survival. If you love a button smashing & intense video game, this is without a doubt the game for you, it requires some degree of strategy, your style of approach will vary depending in you as an individual & the character that you've chosen. ![]() Personally I'm a This video game is a simplistic master-piece, I'm hooked, I've spent ~16 hours playing this game & I just can't seem to get enough. This video game is a simplistic master-piece, I'm hooked, I've spent ~16 hours playing this game & I just can't seem to get enough. ![]()
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